Bug Tracker And New Features In Development

I’ve created a bug tracker at http://mantis.daleglass.net. If you have any suggestions for things to add or improve in my viewers, or bugs to report, then that’s the right place for it.

In other news, I’m working on a new feature to make it possible to very quickly figure out the source of particle spam/griefing and deal with it. The new screen gathers statistics on particle effects, measures their relative “annoyance factor” based on the amount of screen space they take, and allows to perform actions like moving the camera to the source, banning the owner, etc.

Here’s a screenshot of what this looks like during an attack. The 3 boxes on the right automatically display the 3 most active effects.

One Response to Bug Tracker And New Features In Development

  1. BattyCoda says:

    good stuff but you havent addressed the biggest bug of all…the garbage microsoft compiler puts into the code or to put it simply int03 x xx(up to 16 of them in a row) or in code its cc cc cc etc. this hardware interrupt kills the client thru timing errors etc as you will notice if you change them to NOP instructions(90h)

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